![]() ![]() So I wrote a class called Mouse that uses mouseWatcherNode and a ClockObject to track changes in mouse movement over time:Ĭlass Mouse ( ClockObject ): def _init_ ( self ): ClockObject. To no one’s surprise, panda3D has a mouse-watcher object called mouseWatcherNode that can query the mouse’s current position. To orient the camera based on mouse movements, I needed to track mouse movements. Next, I started working on a mouse-based camera system. The animation is the wrong speed, there is no camera controls, and the balls are rendered as little smiley faces. After some time, I managed to squeeze a pool table into the scene. ![]() Getting something goingĪfter successfully completing the panda3d tutorial, I had created somewhat of a masterpiece:īut Michelangelo didn’t stop painting after he completed the Sistine Chapel. ![]() I must say, I feel a small sense of home every time I visit the Discourse and in general, I’ve had a wonderful time using panda3d so far. It has good documentation and a relatively small, yet charitable and welcoming community. Today, panda3d is a fully-featured, open-source game engine that remains under active development. Originally developed by Disney, it was the game engine for the critically acclaimed ToonTown (among a few other titles), and then they later open-sourced it in a collaboration with Carnegie Mellon University for the purposes of using it as an educational tool. Fortunately, it’s by no means a bad option. It turns out, there is only 1 option that deserves consideration: panda3d. But I’m not, so I decided to use a game engine with Python support. If I was a game developer, I would have written this in C# or C++, using Unity or Unreal Engine as my game engine. My goal is to turn this simulation into an interactive, 3D game/tool. But my plans are much more ambitious than visualizing shots on a pixel-art table. In the last post I implemented a prototype that visualizes shots with pygame. ![]()
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